Six-Clash & Six-Harmony Hexagrams

Definition

Clash and Harmony are whole-hexagram structural features. Traditional imagery uses clash for separation or movement and combination for joining, attachment or continuation. Their significance depends on the objective: joining something and being released from it place different demands on the same combination structure.

Pair Najia lines 1/4, 2/5 and 3/6. All three clashing gives Six-Clash; all combining gives Six-Harmony. Ten are Six-Clash: Qian, Kun, Zhen, Xun, Kan, Li, Gen, Dui, Wu Wang and Da Zhuang. Eight are Six-Harmony: Tai, Pi, Yu, Bi, Fu, Kun (Oppression), Lu and Jie.

Rules & examples

Six refers to the participating lines, not the number of hexagrams. A static cast can still be Clash or Harmony. With moving lines, classify primary and relating structures separately, producing combinations such as Clash to Harmony. Keep this structure label separate from the question’s selected relationship focus.

Compare two constructed subjects: maintaining cooperation and ending an attachment. Combining imagery aligns differently with each objective, while the subject’s Wealth or Parents focus still needs examination. Clash likewise raises separation or change, but requires identifying what is separating.

For a primary Harmony changing to Clash, identify actual moving lines before interpreting the structural transition. The two class names alone are not a ready-made good-then-bad narrative.

Sources